Check out my guest blogger post on Axonify’s blog! – “Introducing Gaming into a Blended Learning Curriculum “

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Recently I wrote an entry about introducing gaming into a blended learning curriculum, as a guest blogger on Axonify’s blog.  Be sure to check out a sneak peek below, and read on!

“Higher education classrooms and the workforce are becoming more diverse, which means a blended learning curriculum is a perfect way to reach all audiences. Curriculum developers, like instructional designers, can reach learners of different learning styles using a blended learning approach. Blended learning encompasses a curriculum where the learner is participating in learning asynchronously, synchronously, and with a variety of multimedia.

As a millennial, the best way to reach me is through a variety of deliverables. I prefer not to take an entire curriculum through hours of eLearning modules or solely through face-to-face classes. I tend to want to be engaged and to approach learning in many ways.”  READ ON

See more at:  

I was first introduced to Axonify at the eLearning Guild’s 2013 Learning Solutions conference.  There was a lot of buzz going on about Axonify at the conference, naturally I decided to check out their booth.

So what is Axonify? What are the guiding principles of Axonify?

Click the link to find out more, – “Axonify combines principles of behavioral science with the best qualities of gamified and social software to result in a new approach to e-learning and employee awareness—one that empowers organizations to train faster, retain information effectively and perform better.”

– Melissa.

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